#ifndef __INPUTELEMENT_H__
#define __INPUTELEMENT_H__
/////////////////
//include
/////////////////
#include<Windows.h>
#include<D3D11.h>
#include<D3DX11.h>
#include<string>

/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
class InputElement
{
public:
	InputElement(char* name = NULL,UINT index = 0,DXGI_FORMAT format = DXGI_FORMAT_R32G32B32A32_FLOAT,UINT slot= 0,UINT offset= 0,D3D11_INPUT_CLASSIFICATION input_slot_class = D3D11_INPUT_PER_VERTEX_DATA,UINT instance_date_step_rate=  0);
	~InputElement();
	D3D11_INPUT_ELEMENT_DESC input_element_desc;
	//D3D11_INPUT_ELEMENT_DESC GetInputElementDesc();
	char* name;

};
#endif __INPUTELEMENT_H__
